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You can see it easily in BF3 - turning on 4x MSAA kills the framerate, but the High FXAA setting barely has any performance effect on the game at all. What it's good for are super GPU intense games like BF3 where doing true multisample or supersample AA would make the framerate go down hugely. It renders the scene normally and then each frame gets the FXAA applied to it after it's already been rendered.FXAA stands for "Fast approXimate Anti-Aliasing" and as such it's probably not going to give you better results than the regular modes used in my Nvidia driver setup post.
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and maybe do the same using this!!!įXAA is Nvidia's name for AA that's done using the video card's shader processors that sit at the end of the rendering pipeline (hence the "post processing" term) instead of the normal way AA is done earlier in the pipline. I ended up turning off FXAA Antialiasing and kept NVidia Inspector settings as advised by ‘Tabs’, but not sure if this effects the other FXAA settings or if its independent of them!? However, I'm quite pleased with the way things look so far.The settings I’m currently using … Antialiasing = OFF (looks like 4x AA only) Sharpen = OFF (Seems to have no effect on my system!) HDR = ON, Power = 4, Radius = 3 Bloom = ON, All sliders = 5 Tone map = ON (all sliders kept default) Technicolor = ON (all sliders kept default) Sepia = OFF (for special effects only)I’m trying to get a good balance for daytime, dawn and dusk as settings that look ok at sunset, looks a little overexposed during day time, so deliberately kept setting low and subtle.I notice in the past there are a few folks on here with a good eye for achiving a realisitc look with textures etc. Could you link the topic in the ORBX fora?Sure… I followed instructions turning off antialiasing within NVidia control settings, but found leaving for FXAA to control looked terrible.
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